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Old May 27, 2009, 10:09 PM // 22:09   #1
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Default Hammergon

Sorry if there is a thread like this one.

Whilst in a state of Imbagon based drivel today I came up with an idea for a build - It uses a Hammer (amongst other melee based weapons I'd imagine) but still contains the essence of a Paragon - a support role, offense and defense.

I've only been trying this for today, see what you think -

["Dodge This!"][Blazing Finale][Soldier's Fury]["They're on Fire!"]

The other slots are for Res, or fitting of a melee weapon of your choice. I chose Hammer because knockdown tends to be generally more useful than other Warrior outputs; debilitation for a short period of time.

So here's how it works - every time "Dodge This!" charges and is used, the adjacent foes (thanks to the melee weapon) are set on fire perpetually. It powers "They're on Fire!" and also gives good degeneration. All the while the Paragon gains minimal energy from spamming "Dodge This!".

I used Hammer Mastery 12 and Leadership 16 purely for testing purposes. If the build is efficient enough energy wise it could probably use a minor instead to make 14 Leadership.

As previously mentioned, I only found this build out today, and tried it briefly. I found Leadership can be taken down to make 8 in another attribute. For instance, the build with its constant use of "Dodge This!" synergises with [Finale of Restoration] perfectly. The Command skills line could make perfect use of a skill like Anthem of Weariness.

The optionals I filled up with either AoE Hammer skills or knock down skills, both of which had relative success in the way that it kept adjacents perpetually burning. If this is not the case, maybe the Hammer could be replaced with a faster weapon in order to spam the Burning more efficiently, albeit losing some of the damage.

Take into consideration that the only two skills that are really set in stone are ["They're on Fire!"] and [Blazing Finale]. The other skills are just improvisations from yours truly. I didn't recommend Aggressive Refrain straight away because Cracked Armor is generally not good for a front liner. The other 6 skill slots can be changed so long as the build keeps its original purpose, please feel free to make suggestions - many hands make light work.

Those who want to tell me to sub Blazing Finale for "Save Yourselves!" and "They're on Fire!" for Focused Anger until we wind right back up as an Imbagon, please, save your words - being unashamedly honest, this is a (probably futile) attempt to get away from the infamous Imbalanced Paragon. Being a fanatic Paragon user such as yourselves I feel Paragons are very limited with their options, and I want to get away from that; this build is an attempt to get away from Imbagon. I'm not insinuating that Imbagons shouldn't be used, feel free to say Imbagons are better, I knew that before I even started. All I ask is for a little elaboration for this skill set.

Thank you for reading.
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Old May 27, 2009, 10:23 PM // 22:23   #2
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There's really nothing wrong with SY though. And using SY does NOT make you an imbagon. Otherwise we'd have imbasins, imbawars, imbargers, imbadervs, and imbarits.
That said, it's almost a staple since you got nothing to lose while still straying away from the Focused Anger imbagon.

Here's a tip. Slap on Enduring Harmony combined with For Great Justice. You now have only a 15 second downtime of uber-adrenaline gain, all without wasting your elite.
This allows other elites. Such as Earth Shaker. Or Dragonslash, if you feel like running a sword build that actually isn't too bad, if not for the lack of strength.

When it comes to Paragons, you have TONS of skills to charge adrenaline. And that should not be wasted.

Last edited by Lishy; May 27, 2009 at 10:25 PM // 22:25..
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